You can host the downloads on an ftp, or cloud server, just so long as the patcher can reach it, you can embed login credentials to the files so that people can just up and download it without the patcher. Since the launcher has full source, you can easily add login, connect it to any other system you want, add server health check, anything you want. Here is what it looks like below, you can have patch notes, links, whatever, (the main window has a web viewport so you just have a page display) ![]() 2 can be built into your game (one I think is fully built in, the other is a unity game window popup) and 2 fully customizable with source code launchers, one is WPF the other is Winforms. has 5 different fully customizable launchers / automatic patchers. Best of all you can play the game without everyone checking how many hours you sunk in the game or were playing with status on invisible Because the industry of fking retards have made even playing a game impossible do without lacing all there tracking S*** everywhere, literately have to make separate steam accounts to buy some games and then re-add only certain friends for those games lol. If not then well it's not great, but I do still think any decent pc game having it's own launcher is a good thing when done right.Īnd if the game can be bought on steam, and the account can be merged with the developers own user system and let the user completely bypass having to run the steaming S*** platform to play the game and just use the games own dedicated launcher merged account login then it's good. The only way I like to see it done is if the those who buy the game through steam and launch it through steam have a seamless login process through the games own launcher when launching via steam. that's the bad way to do it, it should be optional and upto the user to do should they want another way to login to the game outside of going through steam. and providing a launcher that is total complete S***.Ĭlick to expand.Well I will say that if the game is on steam, then I do get a little annoyed when developers have taken the lazy approach of not just making the steam user login straight into the game, instead they force you to create a completely separate account to then run the game through steam launcher only for it to open another launcher that needs a separate login. every decent multiplayer game should have it's own launcher and try to sell separately for that alone that monopoly needs breaking up, lets face it the social friends messaging part of it is worse than icq /msn messanger from 15 years ago. valve are the epitome of fking garbage for the presence and they hold in the gaming industry and money they make off that platform from developers and consumers. It seems most don't ever consider providing users with an invisible feature that lets them chat to people without showing everyone they are online, might not mind some people knowing I'm online but you get the point. If you just stick to 1 desktop platform like windows then the choice of framework/language to use is a little simpler// C#Īnyway I can't stand most the modern platforms with friend/im functionality can ogo back 20years ago to far better IM apps, then the S*** out today. think most the frameworks that cater to doing cross platform anything on desktop with gui are all kinda S*** in one way or another. ![]() problem is doing a cross platform launcher. ![]() The other stuff is all pretty reasonable and expected for a launcher to be even worth having. ![]() Would only consider the friend list and chat going onto more advanced features.
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